Developing creativity in the language classroom

 


This article looks at  encouraging creativity in the EFL classroom and asks

a) Why is creativity is an important component in the language classroom?

b) How can  creativity be developed and exploited in the language class?

Think about your own answers before scrolling down for the suggested answers. The links below may help.


References and Further Reading

If you've run out of ideas, see here,  here,  and here for more .


Note: The article is relevant to any EFL teacher. However, if you're reading the article in preparation for the DELTA Module One exam, at the end you'll find an analysis of how the points relate to the requirements for Task 2/3


Suggested Answer


Section a (Why important?)

 

1. Developing cognitive skills : Creativity is the highest level in Bloom’staxonomy of thinking skills. This is important if we are teaching young learners in particular, when it is arguable that we cannot be “just” language teachers but must also be educators, and the development of cognitive skills which they will need in later life is part of this role.

2. Affective variables (1) Motivation  :  In all classrooms creative activities can be extremely engaging and motivating – they’re fun.  Learners are not just “using the language for its own sake” but are having to think of solutions to problems, come up with original ideas etc. This means they tend to become more involved in the task and enjoy it more. This is an important factor in encouraging willingness to study.

3. Increase in the effectiveness of learning : Ls  are also working at a deeper cognitive level during open-ended creative activities than is true of many standard EFL activities. This is important as the cognitive element means that the language they are using is likely to processed more effectively and retention improved.

4. Development of collaborative skills : If the activities are done in PW/GW they can lead to genuine co-operation and collaboration as learners have to listen to, evaluate and build on each other’s ideas. Again, learning to do this is particularly important for YLs who need to develop social as well as cognitive skills..

5. Affective variables (2) Self-esteem : Creative activities allow scope for other intelligences/preferences than simply verbal-linguistic intelligence (Gardner) to be incorporated into the lesson. This is important to maintain the motivation of linguistically weaker learners.  For example, YLs could be asked, in groups,  to design and draw their ideal bedroom. Ls with high visual-spatial intelligence can be responsible for the drawing. This involves them and improves self-esteem, because even if they are weaker linguistically, they have made a valuable contribution to the activity.

6. Rehearsal for real life situations : Some learners, eg Business English learners, may have already developed the skills needed for collaborative, creative problem solving and use them regularly in their everyday life – such as in meetings with clients or colleagues. They may not, however, be used  to doing the same in English. Simulation of such situations in the classroom are therefore an important preparation for using English as an International Language in their work.

 

Section B (How developed/exploited?)

 

i) How…developed?

7.  The collaborative and cognitive skills involved in creative activities can be developed by using them regularly at the freer practice or fluency stages of the lesson. Eg At upper intermediate level I often use ambiguous pictures, where Ls have to hypothesise about the situation, the feelings of the people shown etc. (See here, point 5, for an example.) The follow up stage will focus not only on the language used but also on specific collaborative/cognitive skills which I want ls to develop. For example, collaborative  - the importance of effective turn taking  for collaboration when performing the task. Ls discuss the picture and the follow up focuses on whether everyone was brought into the discussion (or allowed to self- select) and the linguistic exponents used to do this.

8. The atmosphere in the classroom needs to be positive and supportive so that creative thinking is encouraged and therefore developed. Ls need to know that their ideas, though they may be evaluated and ultimately discarded for something better, will not be ridiculed and that in fact the “better” idea may well have been inspired by what they originally said.  This means that the T must monitor the group dynamics carefully and either intervene to stop negative feedback from other Ls or focus on it in the follow up stage – eg showing how ideas may have been discarded too quickly (especially if due to personal relationships between participants) but could have been valuable if explored more fully. Costantinides suggests a “Yes and” activity which could be adapted for this. The teacher lists a few ideas that groups rejected or ridiculed, and asks each member of the group to reconsider it and build on it starting “Yes and…” and adding eg an advantage or positive result of the idea, a related suggestion etc.

9.  Activities need to be scaffolded to ensure that they are successful. All necessary language for an activity needs to be pre-taught, while  the cognitive skills involved in creative thinking  (imagining, hypothesising, evaluating, elaborating etc) should be  introduced and developed gradually with easier activities preceding more difficult ones during the course.

 

ii) How… exploited?

10. Creative activities can be exploited at various levels and with various age groups as free practice for specific language items. For example, from elementary  level (usually high A2) onwards with teenage/adult learners, I use Edward de Bono’s Lateral Thinking (ie Creative Thinking) puzzles to practise Yes/No questions. The learners are given a situation (eg There’s a man in a field. He’s dead. There’s a bag beside him) and must ask closed  questions to the T. (receiving only Yes/No answers) like Was there an animal in the bag? Did somebody shoot him? until they solve the problem of how he died. (Answer: The bag contained a parachute which failed to open when he jumped out of a plane.)

 

11. Creative activities like that in point 7 above can also be exploited to develop fluency using a task repetition format. The Ls speak to a partner about the picture and there is then a follow up where the T focuses on any useful language (eg looks as if; might have done etc) and any emergent language that has come up. Learners then change partners and repeat the discussion, repeating their own ideas and hearing new ones. The follow up and the repetition of the task helps them express their ideas more fluently. If the learners are still engaged enough with the activity, a second follow up /change of partners /task repetition can complete the process. Alternatively a different picture can be used.

 

12. Creative activities can be exploited to practise all four skills by eg using a project based approach. For example, learners can be asked to create a modern day fairy tale. This could involve them in reading and analysing some traditional fairy tales,; listening to an example told by the teacher of a modern day fairy tale and discussing the similarities and differences to the traditional tale; planning their own tale and writing it – either as a story or in dialogue form to be acted out.


Are you doing Delta Module One?

If this came up as a question on Paper Two Task One, how would it score? Well, I'm not an examiner, but based on the information Cambridge have included in their various documents, here are my suggestions.

This answer is an example of an answer that would gain 30 marks and therefore contribute to a merit  average (ie if all your other tasks scored equally highly, your exam result would be merit).

It makes 12 points – 12x2 = 24/30 for the basic (breadth) marks. This alone would contribute to a pass average.  However, many of the points are elaborated and so at least another 6 marks should be scored for depth. This puts the total mark up to about  30/40 – at least a merit average mark.

Note what the depth marks would be gained for :

·         Reference to theories/sources (points 1, 5, 8)

·         Reference to learner types (points 1, 4, 6)

·         Example activities (points 5, 7, 8, 10, 11, 12)

·         Full explanation – most of the points are explained fairly fully

For a full description of what depth marks are awarded for, see the Cambridge Handbook p.16.